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重繪紋章:redraw_coa - Redraw coat of arms

一天之內(nèi)AI會肯定所有事件:yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day

一天之內(nèi)AI會否定所有事件:nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day

啟用監(jiān)視窗口:watch(ww) - Enables watch windows

啟用AI監(jiān)視窗口:aiwatch - Enables ai watch windows

啟用AI戰(zhàn)爭協(xié)調(diào)員監(jiān)視窗口:ai_war_coordinator_watch - Enables AI war coordinator watch window

停留在下一個加載屏幕上:loading_screen(ls) - Stays on the next load screen

在日志中顯示錯誤:error - Show errors in log

測試發(fā)送消息:test_message [type] [char_id/title_key/goto province_id] - Test sending a message

顯示游戲日志:gamelog - Show game log

發(fā)現(xiàn)所有針對該玩家的陰謀:know_schemes - Discovers all schemes target to the player

結(jié)束所有針對該玩家的陰謀:end_schemes - Ends all schemes target to the player

運行腳本測試:scripted_tests [pattern (optional)] - Run scripted tests

強制:OoSforce_oos - Force OoS

顯示事件隊列調(diào)試:event_queue - Print event queue debug

顯示事件調(diào)試計數(shù):event_counts - Print event debug counts

生成戰(zhàn)斗場景中的攻擊或防御方:spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario

測試腳本化的戰(zhàn)斗場景:combat [scenario] - Test a scripted combat scenario

測試腳本化的戰(zhàn)斗場景:combat_test [scenario] [iterations] - Test a scripted combat scenario

切換角色調(diào)試信息的可見性:charinfo - Toggles the visibility of the character debug info.

顯示當前的隨機日志:print_randomlog - Prints the current randomlog.

轉(zhuǎn)儲OOS信息。:oos_dump - Dumps OOS info.

輸出行省地形文件。:output_terrain - Outputs province terrain file.

勾選展開X刻度延展:tick_development [Number of ticks] - Tick the spreading of development for X ticks

列出服務器上的所有玩家:players - lists all players on server

踢出指定名字的玩家:kick [Player name] - Kicks a player with the given name

添加腳本化關系:add_relation [relation name] [char01] [char02] - Adds a scripted relation

刪除腳本化關系:remove_relation [relation name] [char01] [char02] - Removes a scripted relation

增加現(xiàn)有壓力值:add_stress [stress] [character id (optional)] - Add the value to existing stress

將角色所有基本技能歸零,并模擬成長到特定年齡(將改變年齡):simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)

將壓力更改為該值:set_stress [stress] [character id (optional)] - Change stress to the value

將值添加至現(xiàn)有恐懼:add_dread [dread] [character id (optional)] - Add the value to existing dread

將恐懼更改為該值:set_dread [dread] [character id (optional)] - Change dread to the value

為角色設定焦點:set_focus [focus] ]character] - Set a focus for the character

為角色添加一個被甲武士團:add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character

清除控制臺:clear(clr) - Clear console.

重新計算角色的繼承:recalculate_succession [Character ID] - Recalculates the succession of a character

啟用角色的:AIAI.Enable [Character ID] - Enables the AI of a character

禁用角色的:AIAI.Disable [Character ID] - Disables the AI of a character

設定角色的外交:set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character

設置角色的武術(shù):set_martial [value] [character (optional)] - Sets the martial of a character

設置角色的管理:set_stewardship [value] [character (optional)] - Sets the stewardship of a character

設置角色的謀略:set_intrigue [value] [character (optional)] - Sets the intrigue of a character

設定角色的學問:set_learning [value] [character (optional)] - Sets the learning of a character

設置角色的勇猛:set_prowess [value] [character (optional)] - Sets the prowess of a character

改變角色的外交:change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character

改變角色的武術(shù):change_martial [value] [character (optional)] - Changes the martial of a character

更改角色的管理:change_stewardship [value] [character (optional)] - Changes the stewardship of a character

改變角色的謀略:change_intrigue [value] [character (optional)] - Changes the intrigue of a character

改變角色的學問:change_learning [value] [character (optional)] - Changes the learning of a character

改變角色的勇猛:change_prowess [value] [character (optional)] - Changes the prowess of a character

責任編輯:楊林宇

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